" needWater" is whether you must be near water to craft the item (ie, bottled water).
" amount" is how many items are produced from the recipe.
Thus, 1000 really means 10 silver coins.) Another way to remember this is PPGGSSCC - that is, platinum, gold, silver, copper. For Example "1000" means 1000 copper pieces.
" value" is how much the item is worth when sold.
Try setting it to 5 and throwing it on the ground to see what happens!
" scale" is a multiplier for how large to draw the item.
" toolTip" is the description when you mouse over the item.
" maxStack" is how many copies of the item exist in one inventory slot.
But by saying -1, you are telling tConfig that hey, this is a custom item, and you should create a new item from this data! A type of 40 would make this a Wooden Arrow, for example. You don't have to really worry about setting appropriate values, but something around 8-16 is good.
" width" and " height" refer to the size of the box onscreen for collision detection.
An explanation of each of the values in the list:.
You could also use Yoraiz0r's cheat menu, found here:
If you want to make an item easily craftable for testing purposes, the usual suggestion is to make it craftable from wood instead.
For example, let's call it " Electrum.ini" Name the file whatever you want, but make sure you add ".ini" to the end of it. ToolTip=A valuable alloyed coin that can be sold at a high price! Open a text editor and paste the following into it:
We will make a basic craftable item that will sell for a good amount of money.
The file path should now be: C:\My Documents\My Games\Terraria\Modpacks\\Item\ Create another one inside that one called " Item".
Inside " Modpacks", create a new folder called whatever you want.
If you do not have this folder, create a new folder called " Modpacks".
There should be a folder inside called " Modpacks".
Navigate to: C:\My Documents\My Games\Terraria\.
This guide assumes tConfig was installed correctly you can refer to the Install Guide for more info.
The first thing we will need to do is make sure our mod environment is set up correctly so that tConfig will detect it.
Terraria tConfig Modding Tutorial 2 - Basic Item Setting up the Environment